For linked actions, a weapon must be set in order to participate in an offensive or defensive linked battle. Additionally, the player can dictate the degree of support a unit can provide a linked unit can use battle skills or no battle skills at all. Up to four units can be linked together to form one "link" an offensive link for Player Phase battles, and a defensive link for Enemy Phase battles. Unlike in Front Mission 2 and Front Mission 3, players have greater control over Links. Links is a feature that allows multiple units to provide offensive and defensive support to each other during battles. A unit's AP amount and recharge value depends on how many AP-specific abilities its pilot has learned. At the end of a full turn, which is one Player Phase and Enemy Phase, a set amount of AP is replenished. Actions such as moving and attacking require a certain amount of AP to use. Action Points (AP) is a feature that dictates how much actions can be done with each unit. There are a number of returning features from Front Mission 2 that are used for mission play, namely Action Points (AP) and Links. The missions in FM4 are traditional tactical RPG fare, ranging from destroying all enemy targets to protecting a certain allied target. Like in Front Mission 2, Front Mission 4 alternates control between the game's two main characters. Battle zones are where the missions take place, though they become inaccessible upon the completion of a mission. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. As the player progresses through the plot, new locations are revealed on the world map. The player travels to locations on a world map. The video game progresses in a linear manner: watch cut-scene events, complete missions, set up their wanzers during intermissions, and sortie for the next mission. It received generally positive reviews, highlighting the high production values and customization of mechs for combat, but also cited the game's high level of difficulty and complexity.įront Mission 4 borrows several of the gameplay mechanics found in Front Mission 2. The title was the top selling game of Christmas 2003 in Japan and sold over 160,000 copies. The game was developed to sound different musically than previous titles, with South American instruments like the pan flute were used to compose a more dynamic musical structure. The game takes place in the late 21st century where superstates compete for the world's resources, and two individuals are sent to investigate when five bases of one nation are attacked unprovoked by persons unknown. Like other Front Mission titles, Front Mission 4 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers. as the fourth main entry and sixth entry overall in the Front Mission series. Front Mission 4, also known in Japan as Front Mission Fourth, is a tactical role-playing game developed and published by Square Enix Co., Ltd.
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